![]() I do hope you will continue and someday make me happy too! And do not get me wrong, some great things come out of your factory, and do hope to meet you all someday. What you are doing is fine by me, and is surely useful for the industry, and deserves to be offered at a price, but it just was not what I expected. I guess until someone shows its possible, I will continue to remain disappointed. A list of tutorials in the T-Splines Tutorials category. Lastly, the video, which claims to be about 'model ing hulls, was in fact only about models already made with ORCA3D and T-splines, and if I understand it right, the basic hull is still made in ORCA3D and then the features added on with TSplines.Īnd that gets me back to the fact that no one has yet to show you can model a hull using Tsplines, let alone modify a basic hull while retaining fairness (thus not just adding appendages). This detailed tutorial (56 pages in pdf format) shows how to model complex cars like the Alfa Romeo 147 GTA using the T-Splines Maya plugin and various techniques. I guess I am just disappointed that the T-spine guys themselves, who show a nice yacht on some of their web pages, and suggested T-splines are good for yacht design, including co-marketing with ORCA3D, have never answered any query about just how to apply their tool to hull design, or other shapes that require some specific dimensions, or smoothing control over a particular length that might include any number of verticies.Īdditionally, when you said the link went to an article about using T-splines for this purpose, you can not deny that it was not an article, but simply a features list, which is ' sales ' material in my eyes. ![]() Ok, OK, I can not disagree really, if I was in your shoes. ![]()
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